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The fae are characters of primal magic who, long ago, departed the Earth to live in Faërie.


There are many different kinds of fairies, and our primary source of canonical inspiration (apart from mythology and innumerable legends) is The Dresden Files.

High Sidhe

  • Play status: Not available.

The High Sidhe are the nobility of the courts of Faerie. These include the Fairy Queens, the various noble lords and ladies, and their retainers. At present they are restricted to plot use only. They are known to take human servants, however, such as in the case of the Summer and Winter Knights; these concepts are open to play.


  • Play status: Available.

The Changeling is a child who was stolen by the Fae and raised in Faërie, replaced by a doppelganger and often heavily transformed by the experience, becoming infused inseparably with fairy magic. It is often difficult for such a creature to return to human life. Due to more recent treaties, taking human children in this manner is illegal unless the parents offer it of their own free will.

Mythical Fae

  • Play status: Varies by concept.

Apart from Changelings and the Sidhe, there are many varieties of fairy. These range from pixies, dewdrop fairies, and other wee folk to hulking trolls and ogres, including most variations in between. The more powerful sort can usually disguise themselves in a human form, even if they are secretly ogres or the like. They are often roughly equivalent to other supernatural creatures in terms of physical and/or magical ability. For the purposes of the game, all player character fae must be able to take a human-like form that enables them to "pass" to some degree within society in some way, even if they seldom do so.


Seelie Court

The Seelie court reigns supreme during the summer months (at least in the northern hemisphere), gaining greatest power around midsummer and at least power near midwinter.

Unseelie Court

The Unseelie Court reigns supreme during the winter months (at least in the northern hemisphere), gaining greatest power around midwinter and at least power near midsummer.

General Characteristics


The powers of the fae vary widely. They may have physical abilities, much like other supernatural creatures, and many of them know some type of magic or another. Their abilities can range from Basic level to Supernatural level.


Cold Iron

  • Forged iron--and, to a lesser extent, steel--burns the fae when it touches them. It causes them excruciating pain, and in the case of lesser fae may be quickly fatal. More powerful fae are more likely to survive and recover from such wounds, but wounding one with iron will often cause them to quickly withdraw, and even the mere smell of iron may be enough to cause many fae to reconsider troubling a human.

Oaths and the Truth

  • Promises and oaths bind fairies to keeping them, as well as ensuring that humans keep up their ends of any bargains made. If a fairy makes a promise thrice, it is as closely bound as they can be.
  • Asking a fairy a question three times compels them to answer, but they are not bound to give helpful information--only not to lie. They can refuse to disclose what the asker wishes to know but they cannot lie.
  • Fairies are bound to speak only the literal truth. This does not mean they cannot mislead or manipulate, and indeed many fairies are tremendously adept at leading those who would treat with them astray while never speaking a false word.


  • Fairies, as highly magical beings, are heavily affected by wards or other contrivances designed to protect against sorcery and mystical powers.