Before the Dawn MUX Wikia
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This article is listed as a "species" page. While many magic-users, such as witches and wizards, are generally considered human, they are also significant enough as concepts that it bears listing them in this category. As such, while many practitioners are essentially fully human, their "species" is most often listed as both Human and Witch/Wizard/etc.

Practitioners of Magic come in many varieties. This page outlines most of the major types.

  • Looking for a list of magic practitioners? Check Here.
Fiona

Types of Magical Practitioners[]

Dabblers[]

Dabblers are those who fall short of being full sorcerers, witches, or wizards, but who make some routine practice of magical craft. They may be herbalists, fortunetellers, faith healers, or even just your odd maiden aunt who knows how to make her roses bloom just so. Dabblers usually have some skill with magic, but they lack broad training or wide-ranging expertise.

Druids[]

AlanDeaton

Alan Deaton, druid

See Also: "Druids" on the Teen Wolf Pack Wikia Reminder: The game does not treat every aspect of every source as canon for series-canon information. Click here for a list of druid characters on the game.

Druids, which derive their name from the Celtic tradition but are no longer strictly bound by it, are in many ways similar to witches. Like witches, they are known for ritual magic, such as invocations and brewing potions. Their power is strongly tied to nature, making them especially powerful when tied directly to the land in some way. Unlike witches, however, druids do not generally have active magical powers, such as those of the "Seven Wonders" or the abilities of the Charmed Ones. Their spells require specific rituals, ingredients, and preparation to cast, often relying on specific conditions in nature, such as the phases of the moon.

Emissaries[]

It has been common for organized werewolf packs to form close bonds with a druid, who becomes accepted as part of the pack. This druid, known as an emissary, is responsible for using their magical knowledge to benefit the pack, advising the pack alpha, and as necessary serving as a liaison between the pack and other groups, whether they be other packs or other supernatural beings entirely. Often, the emissary would use their knowledge and ritual magics to help protect the pack from unwanted attention from the outside world, especially from mortals and hunters.

Sorcerers[]

Click here for a list of sorcerer characters on the game.

"Sorcerers" is a catch-all term for those who have power and are trained in it but lack the specialization of witches, warlocks, or wizards. They may be skilled in various ways, but they are generally less skilled ritualists than witches and less skilled spell-slingers than wizards.

Warlocks[]

Click here for a list of warlock characters on the game.

Warlocks are sometimes a variety of witches, sometimes specifically male witches. However, the White Council specifically uses this term to describe magical practitioners who have turned their powers to the black arts by violating one of their Seven Laws of Magic.

Witches[]

MyrtleSnow

Myrtle Snow, witch

Click here for a list of witch characters on the game.

Witches tend to specialize in ritual castings and, often, potion-making. They are often capable of a number of magical feats via evocation, but they are not generally as well-known for spell-slinging as wizards. Still, their rituals and spells are often extremely powerful under the right conditions.

The Seven Wonders[]

All Supremes of the Grand Coven are assumed to have demonstrated these abilities during their ascension to the Supremacy: Telekinesis, Concilium (or mind control), Pyrokinesis, Divination, Transmutation (or teleportation), Vitalum Vitalis (or healing via transferring life energy from the caster to the target), Descensum (or a kind of astral projection, allowing the witch to project their mind into other dimensions).

The Power of Three[]

Witches are well known for the "Power of Three." That is, they are especially adept at combining their individual strengths in order to cast much more powerful, impactful magics. Some of the most powerful spells a witch can cast require a circle of others to cast, and a circle is usually formed out of triads of witches, each wielding the Power of Three.

Power of Three spells can be done by any three witches, but they have to have the same focus on their goal and ideally be on the same page. Witches who are at odds with each other may even have the spell fail or go wrong. For even greater effect, various groups of three can assemble into larger circles of nine or twelve, and a circle of thirteen is particularly potent.

The Charmed Ones[]

The Charmed Ones are gifted with a great shared destiny and great shared potential power, but they typically only tap into it with Power of Three spells; as in the series, when they are enough at odds with each other, they can lose their powers temporarily and certainly cannot pull off a Power of Three spell successfully without significant risk.

The Charmed Ones individually have the potential to each achieve the power of a Supreme with sufficient time and training but they will need more training and education for that. Most of their powers that they can use on the fly are powers that are included in the Seven Wonders, and different powers can be just like Queenie's and Zoe's. Since the series is about them learning and developing, this fits their characters and can also help foster RP between the witches on the grid.

Wizards[]

HarryDresden

Harry Dresden, wizard

Click here for a list of wizard characters on the game.

Wizards of the White Council are best known for their use of specific foci, such as staves and wands, as well as their powerful ability to cast spells on the fly, "spell-slinging" their way through situations where others might not be so readily able. They are, of course, also capable of ritual magic and potion-brewing, but as with witches they are known for their particular specialty.

Specialists[]

Alchemists[]

"Alchemist" is a bit of a catch-all term for someone who utilizes potions and other preparations to accomplish magic.

Ectomancers[]

Ectomancers are mediums, able to commune with spirits, and some are also powerful enough to compel those spirits or achieve other, more advanced feats.

Psychics[]

Psychics are magic-users whose powers manifest through a specific magical focus. Their abilities often include variations on mentalism.

Powers and Skills[]

Main article: Magic

The ability to cast spells and perform rituals is a skill, usually labeled as Spellcasting, Witchcraft, Occult, or similar. Power entries should refer to abilities from the Magic rules, as in specific varieties of magic use that are personal to the user, not a recipe or a rote spell that anyone could duplicate exactly. It must be noted that, as with any skill, there are some people who show greater natural aptitude for casting spells (via ritual skill) than others. This is a combination of in-born talent and personal psychology, so not just anyone with a spell book can learn to flawlessly cast these spells.

For a more specific breakdown of magic type based on practitioner, check out Types of Magical Powers.

  • In The Dresden Files, Harry is usually using magical powers, rather than ritual spellcasting, because each of his uses of magic is personal to him. It's not a formula that just anyone else could copy exactly.
  • In Charmed, most of their spells are cast using the Witchraft or ritual Spellcasting skill, because these tend to be rote, ritualistic spells that anyone with sufficient power, knowledge, and ingredients could duplicate exactly.
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