Before the Dawn MUX is a Multi-User eXperience, a text-based role-playing game run via telnet. The game explores urban fantasy, and the story is set primarily in northern California, offering the large cities of Seattle and San Francisco, as well as the smaller cities of Beacon Hills and Forks as the major locations. We welcome both original and feature characters, drawing on a variety of sources, as detailed below.
- If you're new to this sort of game, you may want to check out our New User Guide.
As a modern fantasy game, Before the Dawn MUX focuses mainly on modern settings combined with fantasy elements, ranging from urban or suburban landscapes to wilderness areas to, occasionally, realms beyond the human world. Also drawing from some darker sources, the game features creatures like vampires and werewolves alongside humans and magic-users. In another setting, these might read as horror elements (and we do borrow from those themes), but in a world like ours there is much more magic to go around. Ours is a modern fantasy world that challenges assumptions about what a real monster is, exploring the relatable, human elements of even the most inhuman creatures.
Uniting characters and concepts from across multiple, similar fandoms, the game allows players to either explore what happens when some of their favorite characters meet or, just as easily, to introduce new characters to the world. The rest of this page serves as a guide to what kind of characters may be played here, how to go about playing them, and how the world fits together.
If you have any questions, you can always contact the staff for assistance.
Canon Sources Edit
When a new source is brought into the game canon, generally two major elements are established: a "cutoff point" that determines how much of the story is being used from the published source and a "timeline" that determines how the timeline of the original source syncs up to the story of the game. In general, up to the cutoff point, any event that is key to the story or was witnessed in the story by a number of characters is immutable.
For example, per the canon noted below, a new player could not app Jacob Black from Twilight as never having phased before, as that is critical to the events of New Moon, nor could anyone apply to play Laurent, as the entire Quileute wolf pack was there for his death. If, however, an event has not yet occurred in the story or did occur but was not witnessed, they may be altered with staff approval. Naturally this largely applies to feature characters.
Handling events that occurred but were not witnessed is a little trickier to handle. It does however open up some very interesting opportunities for role-play. For example, if a character is mortally wounded and left to die, but there is room for suspicion that the death might not have been quite so assured as it might have seemed on the page or the screen, then while it is safe to generally assume that the character is dead, it is equally safe to reveal that the rumors of the character's death have been exaggerated--she may have found a way, in the grand tradition of fiction, to escape in the nick of time, retreating to recover in secret, before making an eventual comeback.
With this in mind, it may seem daunting to alter the course of the books if you wish to take a character along a different route. Certain relationships for example are very long established by the cut off for a particular source. Changing those characters can steer not just one, but many characters along very new paths. Altering the relationship dynamics of the central feature characters is not to be approached lightly as a result. However, it is not forbidden, either. No player is beholden to only role-play the events as they occurred in the books post the game cut off. Caution is suggested though, so please do not take a feature character specifically for the purpose of altering them in this manner.
Nearly anything can be changed with proper explanation and the time devoted to making the change occur naturally through role-play, but the length of time and the nature of that role-play should be discussed in advance with players that will be affected by such a change as well as the staff. We are all here to role play after all, so there should be no aversion to doing that to affect the changes in the canon we would like to see realized. After all anything with having is worth working towards. Note that if a change is going to disrupt the game to terribly, such as a major feature character's death for example, the staff reserves the right to veto it. With this in mind, please for the sake of all parties contact staff before such events start in the game. Give us a brief description of the plot points and planned outcome.
However, even where canon seems quite firm, we do allow some wiggle room--if you believe that altering an element of canon would not be unduly problematic, then you may suggest it to staff. If your suggestion is approved, then it may be added to our canon notes in this file the purpose of this policy is not to keep us in lock-step with the stories as published, just to help keep everyone on the same page, existing within the same continuity.
- Cutoff: Season 2, Episode 4, "Heads I Live, Tales You Die" (After the retrieval of the coin of Ziocles)
- Timeline: As of the game's IC opening, the Curious Goods group has been active for only about two years.
Before the Dawn counts the TV series The 13th Hour (AKA Friday the 13th: The Series, which has nothing to do with the film series of the same name) as canon up until Episode 4 of Season 2. Events detailed in the show up to that point are considered to have occurred on the game just as they did in the series. The cutoff is set early in the show in order to give the most freedom and have the most characters available, but later elements are still for the most part perfectly viable.
A player wishing to play a 13th Hour-style occult investigator, magic-user, or relic-hunter is perfectly fine. Most FCs are playable, and most concepts can be used for OCs. Artifacts and groups from the show may be included, though if they come post-cutoff they will need staff approval ahead of time.
American Horror Story: Coven and American Horror Story: Apocalypse Edit
- Cutoff: No canon is explicitly included from the series.
- Timeline: See Notes, bellow.
Before the Dawn MUX counts the the TV series American Horror Story, in particular Coven and Apcoalypse as primary sources, though we do not explicitly include any canon continuity from the show. Rather, we are using it as a point of inspiration and a source of characters and ideas, which will be implemented on a case-by-case basis with the assistance and guidance of staff, as necessary.
A player wishing to play an AHS-style witch is perfectly fine. Most FCs are playable unless they have been specifically labeled as plot-only NPCs, and most concepts can be used for OCs. Other concepts may be possible with staff approval.
- While American Horror Story is a source of inspiration for how magic works on the game, please check out our Magic page for specifics.
- Leaders of the Witches Council, such as Myrtle Snow or Fiona Goode, are currently not available for play.
- Because we do not explicitly use any AHS continuity, be sure to check with staff if you're interested in playing a concept or character from this source.
Buffy: The Vampire Slayer and Angel Edit
- Cutoff: The Buffy cutoff is Season 3, Episode 22, "Graduation Day, Part 2." The Angel cutoff is Season 2, Episode 22, "There's No Place Like Plrtz Glrb."
- Timeline: As of the game's IC opening, a number of Buffy milestones have transpired over the two years since Angel left Sunnydale. (See "Notes," below.)
Before the Dawn MUX counts the the TV series Buffy the Vampire Slayer as canon up until Episode 22 of Season 3 and Angel up until Episode 22 of Season 2. Events detailed in the show are considered to have generally occurred on the game just as they did in the series. The 1992 film can also be used as a source, though the Buffy series is considered primary canon, and concepts from the film may require more adaptation. Some elements of the show may be subject to adjusting, such as last-minute character death and maiming, so please feel free to approach staff with any suggestions.
A player wishing to play a Buffyverse-style vampire, demon, or monster is perfectly fine. Most FCs are playable, and most concepts can be used for OCs. Per the notes below, multiple Slayers are now fully possible, as all the potential slayers have been activated. Other concepts, such as hellmouths, may be possible with staff approval.
- No specific metaplot events from Buffy Season 4 and onward are necessarily included unless stated here. For example, The Initiative has never existed in the Before the Dawn MUX universe. However, In Character, at the time of the game's opening two years had passed since Buffy graduated high school in 2013.
- As of the game's opening, Dawn Summers and Glorificus had never appeared in the Before the Dawn MUX universe.
- Joyce Summers is alive and well as of the game's opening, living in Los Angeles. She and Dawn have subsequently moved to Beacon Hills.
- As of the game's opening, Willow Rosenberg has been involved with Tara Maclay and demonstrated a dangerous affinity for dark powers, but she has never gone full "Dark Willow" as in Buffy Season 6.
- In May of 2015, the Hellmouth in Sunnydale was opened as a result of the Charmed Ones' battle to stop the apocalypse. The town abandoned by panicked citizens, Buffy Summers and her friends battled the First Evil and sealed the Hellmouth, destroying Sunnydale. A spell cast by Willow Rosenberg awakened all potential Slayers. (Notably, Anya Jenkins was not killed in the encounter.)
- Magic on the game does not necessarily work quite the same way as it did in Buffy. Please check out our Magic page for more information.
- Per the Conjunction Plot, all locations that would have been located in Los Angeles in the Buffy/Angel canon have been magically relocated to San Francisco.
- While Darla has not been depicted as pregnant at this point in Angel, we will leave that plot point ambiguous to allow for Connor's existence.
- Cutoff: Season 2, Episode 22, "Be Careful What You Witch For" (Before the start of season 3)
- Timeline: As of the game's IC opening, Piper and Leo are not yet married, and Prue is still alive, while Paige has yet to be introduced.
Before the Dawn MUX counts the TV series Charmed as canon up until Episode 22 of Season 2. Events detailed in the show up to that point are considered to have occurred on the game just as they did in the series. The cutoff is set early in the show in order to give the most freedom and have the most characters available, particularly not establishing Piper's marriage or Prue's death, but later elements are still for the most part perfectly viable.
A player wishing to play a Charmed-style witch, warlock, demon, mythical creature, or monster is perfectly fine. Most FCs are playable, and most concepts can be used for OCs. OC witch-hunters are of course plausible, though original character whitelighters, fairies, or other more powerful or obscure concepts may require a great deal more adaptation and discussion with staff.
- Magic on the game does not necessarily work quite the same way as it did in Charmed. Please check out our Magic page for more information.
The Magicians Edit
- Cutoff: Season 1, Episode 1 (Before the main action of the show)
- Timeline: As of the game's IC opening, Quentin Coldwater has begun attending Brakebills. None of the major plotlines of the show have occurred.
Before the Dawn counts the television series The Magicians as canon up to the start of the series, but it does not include continuity past Quentin Coldwater beginning his time at Brakebills. Events detailed in the series may be adapted into use point for point. The cutoff is set early in the series in order to give the most freedom and have the most characters open to interpretation, particularly not delving too much into the overarching plot of the series. Mainly, we have included this source for its depiction of magic and spellcasting, not its narrative.
We welcome most characters and concepts from the show, whether as player characters or plot devices, but we are not interested in incorporating the show's main plot premises. We firmly do not include any continuity from the show, especially beyond season one. See the "Notes" section below for particular points.
A player wishing to play a magician, hedge witch, or such concept may well be able to do so; most FCs are playable, and most concepts can be used for OCs. Note that our preferred source is the TV show, though concepts from the novels may also be considered.
- The game does not follow Magicians cosmology; for instance, the world of Fillory is not the source of magic in our game world. It will not be a featured location on the game.
- Brakebills will not be a featured location on the game.
- The main plot of The Magicians has not taken place here. That is, "The Beast" (spoilers warning) has never been known to exist, and the history of Christopher Plover and his sister and the Chatwin Children from the show is not relevant to our game world. The world of Fillory exists, but it is simply one of many distant magical realms, and the book series exists in our IC world, but the sordid history of the author from the show is not part of our continuity.
- While The Magicians is a source of inspiration for how magic works on the game, please check out our Magic page for specifics.
- Cutoff: Season 1, Episode 19, "Provenance" (Before obtaining The Colt)
- Timeline: As of the game's IC opening, January of 2013, Sam and Dean are still in their first year of hunting together.
Before the Dawn MUX counts the TV series Supernatural as canon up until Episode 19 of Season 1. Events detailed in the show up to that point are considered to have occurred on the game just as they did in the series. Conceptually, ideas from later in the show or the anime can also be used as sources, though the indicated elements of the show are considered primary canon, and other concepts may require more adaptation. The cutoff is set early in the show in order to give the most freedom and have the most characters available, but later elements are still for the most part perfectly viable.
A player wishing to play a Supernatural-style hunter or monster is perfectly fine. Most FCs are playable, and most concepts can be used for OCs. OC hunters are of course plausible, though original concepts such as Angels, Knights of Hell, or Leviathans may require a great deal more adaptation and discussion with staff. Use of other concepts, such as the apocalypse events or The Colt may be possible with staff approval.
- Magic on the game does not necessarily work quite the same way as it did in Supernatural. Please check out our Magic page for more information.
- Angels are not generally applicable concepts on the game, and demons work significantly different on the game than they did in Supernatural. This is one of the reasons for the very early cutoff.
- Cutoff: Season 2, Episode 12, "Master Plan" (Just before Vernon Boyd and Erica Reyes depart)
- Timeline: As of the game's IC opening, Scott and his pack are entering their junior year of high school.
Before the Dawn counts the TV series Teen Wolf as canon up until Episode 12 of Season 2. Events detailed in the show up to that point are considered to have occurred on the game just as they did in the series. (The 1985 film is not a valid source.) The cutoff is set early in the show in order to give the most freedom and have the most characters available, but later elements are still for the most part perfectly viable.
A player wishing to play a Teen Wolf-style werewolf, ritualist, or monster is perfectly fine. Most FCs are playable, and most concepts can be used for OCs. OC wolf-hunters are of course plausible, though original concepts pertaining to any of the series "Big Bads" or alpha wolves of any stripe may require a great deal more adaptation and discussion with staff. Use of other concepts, such as advanced druidic magic or series Big Bads may be possible with staff approval.
- Cutoff: The end of Book 2, New Moon
- Timeline: As of the game's IC opening, the events of New Moon have only recently taken place.
Before the Dawn counts several of the books in the Twilight Saga as canon. Events detailed in those books are considered to have occurred on the game just as they did in the books. It is worth noting that the books and movies do differ on a number of points. (Reference the wiki found here.) Events occurring before the third book in the series, Eclipse, are all canon to the game. Vampires, werewolves, and human psychics from the series are all fair game to play, FCs and OCs alike.
A player wishing to have a vampire from another coven visit Forks before they did so in the canon story is fine. Likewise, having a member of the Quileute pack not introduced in Twilight or New Moon phase for the first time before they did so in the books is likewise fine. Some points are more fixed, such as that Quileute shifters for example imprint on others, and the change that overcomes a vampire when they fall in love is literally the only time they "change" after becoming a vampire.
- Cutoff: After the final episode of the series, "Beyond Life and Death," and after Fire Walk with Me.
- Timeline: As of the game's IC opening, the events of the series happened twenty years earlier.
Before the Dawn counts the entire series of Twin Peaks and the accompanying film, Fire Walk with Me, as canon. Events detailed in this source are considered to have occurred on the game just as they did in the series and film. However, these events took place historically around the same time the show aired, around twenty years before game play begins.
A player wishing to create an investigator or other character from (or inspired by) Twin Peaks is welcome to do so, but they should confer with staff before doing so. Concepts from the show, such as the Black and White Lodges, are assumed to exist on the game, but they tend to be quite complex and will need to be used carefully.
Secondary Sources Edit
Unless otherwise established by staff, Secondary Sources are not considered to be part of game canon. However, they may serve as good sources to adapt characters and character concepts from. What is essential, though, is that characters from Secondary Sources must be adapted to fit with the game's theme. Thus, for example, if you want to app a vampire or werewolf from one of these sources, they must fit the criteria we have established for vampires or werewolves on the game.
Currently allowed Secondary Sources are:
- The Dresden Files: We allow characters and, broadly, concepts from The Dresden Files to be played on the game, but the setting is fairly different from Dresden canon, so a considerable measure of adaptation may be required, especially where fae, vampires, and the workings of magic are concerned. See also: White Council.
Of course, part of role-playing is playing the character in a reasonable and responsible manner that fits with the game's theme.
- Main Article: Role-Playing Rules